This highly anticipated report covers the game market, industry, technologies, workforce needs, and implications to Texas technical colleges and universities. The report may be of interest to students, teachers, policy makers, economic development officials, academic administrators, game industry businesses and investors. Highlights of the forecast include predictions related to the global US$50 billion industry: acceleration of network gaming, fueled by next generation “super computer” gaming consoles, broadband, and wireless technologies; relations among gaming and 21st Century science (nano-bio-info-congo-enviro), design-related industries (industrial design, architecture, instructional design, aerospace, architecture), specialized industries that require transdisciplinary knowledge workers (robotics, IT security, national defense, and homeland security) and education; and San Antonio’s academy model for innovation, education and economic development.
[Original report is not available at this time]
Cloud computing refers to the increasingly common practice of using virtualization to deliver scalable information computer services. The popularity of this business practice is generating new demand for technical competencies across a number of existing occupations. College IT programs should update curriculum modules to prepare students for administering cloud services in datacenter operations as well as software development within virtualized environments.
A growing number of homeowners and homebuilders are integrating digital technology into residences because the cost of these systems is decreasing. System integrators (employers) indicate a lack of available expertise in the home technology integration (HTI) sector capable of designing, installing and supporting these home subsystems.