Back

Video Games

White Paper
  |  
Published: 
February 1, 2004

This highly anticipated report covers the game market, industry, technologies, workforce needs, and implications to Texas technical colleges and universities.

View Report  

Photo by Onur Binay on Unsplash

Video Games

This highly anticipated report covers the game market, industry, technologies, workforce needs, and implications to Texas technical colleges and universities. The report may be of interest to students, teachers, policy makers, economic development officials, academic administrators, game industry businesses and investors. Highlights of the forecast include predictions related to the global US$50 billion industry: acceleration of network gaming, fueled by next generation “super computer” gaming consoles, broadband, and wireless technologies; relations among gaming and 21st Century science (nano-bio-info-congo-enviro), design-related industries (industrial design, architecture, instructional design, aerospace, architecture), specialized industries that require transdisciplinary knowledge workers (robotics, IT security, national defense, and homeland security) and education; and San Antonio’s academy model for innovation, education and economic development.

[Original report is not available at this time]

View Report  

More from C4EO

Download the Report

Enter your information to access the full publication.

By clicking "Submit" you give C4EO permission to contact you with updates and news related to our initiatives. We do not spam.

Your download is ready!

Thank you for your submission, click below to download your file.
Download Now
Oops! Something went wrong while submitting the form. Please try again.